seventeencameras: (:))
Dipper Pines ([personal profile] seventeencameras) wrote in [community profile] cokeandwhiskey2012-10-06 08:53 pm

[ a p p ] Dipper => Route 29

STATUS: c o m p l e t e
=> Accepted

Player
Name: Dylan
Personal Journal: [personal profile] veebox
E-mail: dylan.dragonstrider[at]gmail.com
AIM/MSN: [AIM] veeroics
Timezone: CST
Current Characters in Route: nop

Character
Name: Dipper Pines
Series: Gravity Falls
Timeline: Post-Episode 12, "Summerween"
Canon Resource Links: Dipper @ Gravity Falls Wikia

Personality:

At 12-years-old, going into Junior High, things can get weird in the awkward process of growing up. Dipper stumbles through two months worth of summer vacation, gradually leaving his content position as the weird conspiracy theorist kid and tip-toeing into a world of adolescence he wants to be ready for immediately. He's mature for his age, and definitely much smarter and more innovative, but he's still a kid even if he doesn't want to be anymore. He sees his natural silliness and playing around as a sign of being just a wimpy little kid, but it typically only comes up when he's trying to impress Wendy. When he's with his mini-Mystery Shack family, there are no qualms about letting loose and being a kid enjoying summer.

While somewhat gullible, Dipper's hard to impress. He's instinctively suspicious of people, and if he doesn't drop it he can verge on borderline stalking them to see what they're up to. When he really believes something, he can be very aggressive with his theories and accusations. On one occasion, it almost led to a man being imprisoned for wax figure murder but that was all luckily cleared up. When Dipper makes plans, he makes plans. In "Double Dipper," he's shown to make overly detailed lists that only get in his way. When he confronts his clones and they all pull out the lists that he/they made, he calls them crazy for being so adamant about sticking to the steps. At the end of the episode, he tears up the list, which is more representative of his growth in self-awareness and how he gets in his own way more than it is a symbol of him getting over his neurosis. Dipper always needs a plan, and is uncomfortable when he has to go in without one.

Dipper's not a violent kind of kid, though he can easily be aggressive. He's not physically aggressive, usually; he'll shoot a gnome at a monster made of gnomes, chop up and destroy murderous cursed wax figures, and acts, mostly, in defense. Alternatively, he's charged at Gideon with a baseball bat because he threatened Mabel; instead he ended up getting into a slap fight as they fell of a tall cliff. He also seems to not have much of a problem beating the tar out of himself, as seen in "Double Dipper" between him and his clones. He prefers to work things out with words, be it trying to discuss an alternate solution or using his wit against others. Dipper appears to be fairly acrobatic, but he's not very strong at all; he's jokingly shown having the hardest time of his life bench pressing a twig. He has some issues with being "manly," and while in the episode focusing around that ("Dipper vs. Manliness") he comes to terms that being a man isn't about being strong or having five thousand pituitary glands, it's shown that he's still concerned without others view him in terms of maturity and "manliness."

Over the course of Gravity Falls thus far, we constantly see Dipper trying to force himself to grow up. Presumably, when he's home he's not surrounded by the mysterious, legendary specimen called the teenager, as his nervous struggling to be "cool" and appear older than he is is triggered by wanting to hang out with Wendy and her friends, to be accepted by them and treated as "technically a teen," rather than just a little kid. Most of the recent conflict has to do with this, and it goes in hand with his desire to be on top of everything. He's not motivated by having others below him, but rather to earn respect that he feels is only granted to, mostly, those who are older and "grown up," no longer just silly kids. In areas where intelligence and strategy are key, he's naturally better than most people in the show due to his massive intellectual prowess. His most notable act of why-are-you-this-smarteducated-at-age-12 is when he dissects the flow of time and how variables change outcomes with math on the glass of a popcorn maker.

Dipper, like any one else, makes mistakes. He sometimes is ready to ditch his sister to have just a chance to be around Wendy, and to sacrifice her happiness for what he wants in regards to his phantom love life. However, by then end of the episode when it's time to evaluate mistakes and learn the lesson of the day, he comes around and realizes each time that Mabel is more important than some party or stuffed animal of indeterminate species. He gets carried away with his plans often, either in the form of six-foot long lists or being okay, for all of not even five minutes, with Mabel being miserable. He's excitable, and it's not hard for him to get hyped up about something he really cares about. He's not always right about his theories, and sometimes will act without thinking it through. Taking Mabel's advice, he tries to just go for what he wants without over-thinking it, and it's worked successfully but it's not too hard for him to fall back on his obsessive planning.


Strengths/Weaknesses:

+ Intelligent
+ Innovative
+ Loyalty, mildly self-sacrificial
+ Wit, way with words
+ Fair, strongly believes in justice

≈ Plans effectively, but tends to get in his own way
≈ Competitive
≈ Paranoid/suspicious, motivates him but it's not exactly good for him

- Not physically strong
- Self-conscious
- Neurotic, gets in his own way
- Lies about things about him to impress teenagers


Pokémon Information
Affiliation: Trainer
Starter: Togepi
Password: Scrambled Eggs

Samples
First Person Sample:

We've been in Johto for all of a day, now. It's now night, and we still have no idea how we got here. I guess it's too much to expect all the answers immediately, though.

The things we were given are called Pokémon, and the backpacks we woke up with have what seems to be everything we need to at least get to the next town. Suspicious as it is, it's convenient. I still need to look up a lot of things, figure out the Pokédex, and maybe there will be clues on how to get back home somewhere.

I'm told there's nothing to really worry about, but I can't help but feel like there's more to this place than what meets the eye. For now, though, we just need to find a place to sleep.

- Dipper Pines


[Attached to this Text Post is a Voice Post, which immediately starts out with an unsure,]

Uhhh...

[from Dipper. There's a faint trill from a small Pokémon, as if it's muffled by Dipper's backpack. Which, actually, it is because clearly where you put your Togepis is in your bag.]

I don't know, Mabel, none of this really makes sense. I mean, how is it that we just wake up in a completely new world, and that there are tons of people who have been here for days! Months, even! I--I don't even know what to think this is.

[Only a little farther away is a girl's voice, but it's hard to make out what she's saying. She talks for a bit, and Dipper hmm's in thought.]

I guess so. But--oh, woah, this thing's still going?

[He clicks around in the options, then ends the transmission.]


Third Person Sample:

Dipper had been here for too long. It'd been more than the amount of months for a normal summer vacation, combined with the month in Gravity Falls, and definitely more than any weird thing that had happened to him and Mabel back home. About two months into this mess and Dipper's adventurous zeal had started to fade, edging into a trap of building anxiety. He was fine at first after the initial freak-out, the days had all past and honestly things were better when he didn't try to keep track of them all. They just had fun! But it was seriously about time they go home, everyone must have been worried sick about them.

"Okay okay okay, look here," Dipper instructs as his Togepi, confused but going along with Dipper's spastic blasts of sentences, stares to where he pointed on the map he'd splayed out over the table. New Bark Town is squished under his finger, which was pressed down harder than it really needed to be. "This is where we started, right? Right, and then we went over here," Dipper traced his finger along Route 29 toward Cherrygrove City, "messed around, bought some stuff, gathered information! It was great!"

Togepi chirped in agreement with Dipper's little fond smile. Dipper sighed, then started tracing along Routes 30, 31, until stopping full force on Violet City. He let out a huff and looked at his Togepi.

"You know, I wish that entire week of sleeping in the dirt and fending off bugs was just as easy as this. Am I right or am I right?"

He received an excited trill in return, which isn't exactly the kind of enthusiasm he was looking for in an answer. But, hey, the little guy didn't exactly talk and was just a baby, Dipper could let it slide. He cleared his throat and lifted his finger from the map, resting his hand on the edge of the table near his other hand.

"I just feel like we've been here forever, man. In this city, I mean. It's great and all, but I really don't want to be stuck here, you know?" He groans and plops back into his chair, hand shooting to his hat to keep it on when he felt it nearly jerk off his head. "If we can't go home, we should just...go somewhere else. Anywhere else! I hear there are some Ruins about a day out," Dipper grins at Togepi, who had been holding out his little arms toward him. Dipper chuckled and reached over to pluck him off the table, then setting him in his lap. "Sound like a plan?"

Togepi blinked at him before answering with flailing arms and a shrill of excitement.