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Application :: AMERICA ::
languishment
INCOMPLETE, needs to be emailed
PLAYER INFO
Name | Vee
Personal Journal | veelociraptor
Contact | [AIM] eyesxofxcrimson, [plurk] vehira, [email] versailles.is.a.vampire@gmail.com
Current Character(s) | N/A
CHARACTER INFO
Name |
America (Alfred F. Jones)
Series |
Axis Powers Hetalia
Canon Point |
April 24, 1975, day after Ford declares the Vietnam War over for the US
Reference |
http://hetalia.wikia.com/wiki/America (Hetalia Wikia)
http://en.wikipedia.org/wiki/History_of_the_United_States (Wikipedia History)
http://en.wikipedia.org/wiki/Vietnam_War (Vietnam War via Wikipedia)
Age |
198 since nationhood, physically and mentally 19.
Gender |
Physically, America is male. Manchest, penis, attractive manly charm, all of that. He is also mentally very, VERY male. Being a male personification of America, he takes on the forceful, dominance-seeking traits stereotypical of the male sex. His actions are driven by a need to assert himself over others, especially with his insecurity of being so young amongst his fellow nations, despite said youth being empowering in his energetic motivation to do everything ever.
Suitability |
N/A
Appearance |
N/A
Personality |
FREEDOM, LIBERTY, and JUSTICE are the three most important things to America. But he is, to put it bluntly, an immature, ignorant loudmouth. Self-indulgent as he is, he likes to eat burgers, amongst everything else he can get his hands on, play baseball, and stick his nose into other countries’ businesses. He’s an ambitious, happy-go-lucky, confident sort of guy with a massive hero complex; he will truly and honestly want to save you with every fiber of his being, expend every resource he can to do so, but he just may not go about it in the most reasonable way possible. His given reasons for doing the things he does usually consist of self-proclaimed heroism and the plight such a hero must take when he puts the world on his shoulders. Otherwise, there’s not much else behind his decisions. He is fueled by a mission, a quest, even, to save the world and all of its inhabitants since he believes that he is the sole person fit for the job. For all his worldly bravado, he doesn’t know where any countries are on a map because he only has maps of America. Heroes just go, in America's viewpoint, they don't need silly things like maps or a decent grasp on what's going on.
America is stuck in a limbo between the spontaneous and rebellious teenager with a poor handle on money, falling into debt without effort, and a responsible adult who, when he focuses his mind and energy on things, can actually prove to be a beneficial ally. He's able to plan strategies, provide financial and/or militaristic help to other nations, and has it in him to lend things to those in need. Granted, his selfish, "my way or the highway" moments a little too often for anyone's liking, and discredit the bouts of maturity he displays with the larger bouts of immaturity. What he says goes, no matter how ridiculous, how unreasonable, and he'll take no objections! Sometimes, the thrill and anticipation of battle overrides the logic he's capable of, and it drives him to seek conflict to prove his global worth. As a colony, he did all he could to prove himself to England, and when the time came to split from his motherland, sought to prove the same to nations across the sea. Becoming a full-fledged nation so young in the timeframe he did required pushing, shoving, and an iron-clad will to survive. In result of this, he feels the need to assert himself and his dominance in all situations; he needs to win, and win at all costs.
He's tactless, borderline offensive most of the time, and this could be blamed on his refusal to read the atmosphere rather than him being incapable due to his young idealism. Saying that he can't is much easier because, idealistically, everything should be displayed as it is without the necessity of having to pick apart the details to find the true meaning; from this, he has the bad habit of choosing one window of opinion to focus on, ignoring all the others even though he's well aware of their existences. This, however, is a development more characteristic of his modern age, rather than how he's always been. In his fight to protect freedom, he tends to close off his openness to the direct opinions of others; the exception appears to be when he's around Lithuania, who's really the only country that generally likes him for who he is and supports him, to whom he opens up to and discusses issues with. America holds Lithuania's opinions highly, especially the ones regarding his growth as a country when he opens up his concerns over becoming an adult.
It should go without saying that America is also competitive, and that's putting it lightly. If one country figures out how to do something, anything, America wants the information, too, and he wants to make it better than the original. He views the world in his capitalist goggles, putting everything into a perspective that dictates power and standing by the cool things you have in your backyard because of all the money you make one-upping those other guys across the ocean. In the more pertinent case of Russia, the Soviet Union in 1975, for example, the nation started exploring space and putting heavy emphasis on education to help it grow. In response to this, America began a space program and enforced higher education nationwide, sparking the beginning of the Space Race of 1952. It was a competition so important it meant the world and everything outside of it to Americans when Lance Armstrong stepped onto the moon in 1969, signaling victory in the final frontier. However, even with his competitive nature and his need to be in the spotlight, if someone else has the attention in a group meeting, he won't make an effort to shine the light back on him; he no longer cares about being the center of attention once it's passed on to another.
America believes in the existence of aliens, houses one named Tony in his home, and is a horror movie/fiction junkie despite the terror he undergoes upon indulging in them. He continuously puts himself through the core of his nightmares with the reason that heroes, like himself, should be able to handle some slasher flicks. As shown in one doodle, America is depicted as a colony-baby reading a horror story with England behind him reminding him that he was told not to do so. In America's attempts to prove himself as a big damn hero, he's even taken his ability to handle horror into account since childhood. He'll pretend not to be scared, for as long as a calm demeanor of his can last, only for him to go home, curl up in bed, and, if he was lucky, pull whoever he could into bed with him to make sure nothing happens while he falls asleep; if said person falls asleep before him, he will throw a fit, and it will be a loud, flailing fit. When he has friends to watch movies with, he has the habit of clinging to them for dear life, screaming at the top of his lungs, reduced to a blubbering goo of terrified. In modern times, this poor soul is typically Japan, as America grows to have a fondness for Japanese horrors. This, in itself, could define his immunity to the horrors of battle, gore, and all the tangible aspects of fear, while he's unprepared for the unseen and suspenseful aspects all together (see: Vietnam).
Nostalgic and sentimental to his core, he has a problem with getting rid of things that remind him of something else. With his insecurity as a nation without as much history as the rest of the world, the things that he can deem historical remnants are of utmost value to him, since the material objects can stand for his history more than the two-hundred years can against a European's hundreds, soon to be thousands. This need to hold onto things is more so of a problem when it comes to objects that remind him of England, as their past is rocky and, to put it simply, tragic in its short-lived way. Having been raised by England, he finds it difficult to let their history go, despite the effort he puts into teasing and tormenting England with his false-ignorance. Certain things that mean something personal to him, as seen in the Storage Room Cleaning strips, are typically taken to a whole new level of secretive hiding. While he can't toss them away, he rarely wants to ever see them, much less others. Lithuania has been the only one to actually come into contact with America's hidden treasures, to which America didn't protest more than informing him that England was on his way and to hide everything.
As innocently sincere as he can be, more often than not as an ulterior motive behind what he does. He's full of good intentions, yet there's always something hiding behind the confident grin and heroic pose. He's not particularly tricky, but he is cunning in the sense that he can lure someone into committing to one thing, only to turn the small favor into a large one. In the comics, it's used mostly on Japan who can't stand up for himself; when America knocks at his door making sad faces and not-asking-but-asking Japan to do something for him, the minute Japan says yes America lands a boat-load of responsibilities that the island nation definitely did not sign up for. He's talented at getting other people to do things for him, which is remarkable considering the general worldwide dislike of him. He won't pay them back for it in a timely manner, if at all, yet this young country ends up getting his way time after time anyway.
America is innovative to the point of intense, imaginative, maddening creativity, always finding a way to make something work somehow, and he's not one to ever give up without a fight. If anything, if he fails the first time he'll just do it ten times better the second time, and not admit that he failed in the first place! His rockets during the Space Race are a good example; many failed, crashed, and possibly exploded before one managed to make it up up and away, but it's not something commonly mentioned off the bat. He's full of good intentions, works hard to spread them around to others he views are in need of his aid, and doesn't often realize that what he thinks is right is necessarily what actually is right. But, then again, America has a history of being torn in the ideologies of "right and wrong," constantly debating within. America is fairly intelligent, no genius by far, but he isn't stupid. He takes time to explore and take ideas from the past to apply them to his future, as seen in his hobby of archeology and past borrowings of Greek civilization. He's paranoid, gets into this mode very easily, and it's difficult to tear him from it, if at all. If he believes with every fiber of his red, white and blue being that communists are going to knock down his door and raid his home with a fleet of brainwashed aliens at their beck and call, then it's practically useless to try to assuage his self-induced nightmare.
For his particular point in time, the paranoia is at its peak. Reflecting his people, he is in a blinding uncertainty in the Cold War that only fogs up more during the Vietnam War, where the reasons for war are beyond understanding. He's confused, at a loss for what to do next, and is awaiting the impending international and national criticism post-withdrawal from war. A considerable blow to his ego has been dealt upon ultimately losing the war, as that means he's failed to assert his dominance over a small nation in the fight against communism, his self-deemed greatest foe. In addition to his war-focused state of mind, he's also in a state of anti-war protesting, which does nothing to clear up the uncertainty surrounding him. One half advocated for war, to go out and rescue the damsel in red-ridden distress, while the other had been begging for the end of it, that it wasn't his war to fight.
Because, after all, America is a strong advocate, sucker, and complete supporter of happy endings.
Possessions |
Clothes on his back, his gun, and his glasses.
Character Abilities/Powers |
☆ Super Strength!
America is equipped with the power to carry buffalo, drag entire tanks behind him for miles, and throw baseballs abnormally fast thanks to his abnormal super strength. It's something that came in the Ameri-package since he was a young colony, but he never directly addresses it. His strength is something he's used to, but doesn't see as something notable; it's something only others take note of, while he just smiles and carries on.
☆ High Pain Tolerance/Near-Immortality
Being a nation, it's very, very hard to actually injure him physically. Being a superpower on top of that, it gives him some extra bulk to get through before any injury worth worrying about gets to him. In canon, it appears that the only way for a a nation to die is either from extreme old age (China excluded, he's an alien), the destruction of all a nation's people and civilization, or when you just don't fit in anymore. That said, it's possible that in nation-land, the only way to kill one is to be one, and have someone take over the land they once represented.
Weaknesses/Fears |
☆ Hero Complex
While the hero complex (ref: http://wikibin.org/articles/hero-complex.html) can be considered strength, it ultimately torments America with a need and compulsion to help others. He digs into other nations' businesses, hoping to uncover something he can jump right over to go "fix" for them. As for normal humans, this tends to only pass onto his own people, since their welfare is proportionate to his own (thank you for clarifying, Himaruya). With the Vietnam War behind him, the stress surrounding his heroism has increased to reflect the concerns/complaints of his people. But will he stop? Never.
☆ Women and Children
He has a soft spot for families, viewing all of his citizens as his brethren, and does what it takes to protect them. As women and children are stereotypically portrayed as being "weak and in need," America's heroic tendencies would reach over to them in particular to fit with the social expectations (which, during the 1970's, are being protested in feminist movements).
☆ It's Hard and Nobody Understands
America grew up rapidly, even for a nation. In a sense, he grew up too fast, and after he gained independence he had to. This leaves him with a lack of experience, insecurity, and unable to completely relax. When he became a country, he jumped into many things at once, and as stated many times already, took on the self-appointed role as the hero. While most other nations had time to grow and adjust, America sprouted and expanded in a matter of years, and never slowed down.
☆ Charlie
From this point in history, America is psychologically fucked up. Thinking of it as a toned-down PTSD, since he's not a normal human and has the anti-war movements going on, his grasp on reality can be questionable at times. Usually, it takes triggers to spark the hallucinations typical of soldiers in Vietnam, the usual ones being rain, gunpowder, anything that mimics the sounds and smells of the war experience. Nightmares are also common, and would keep him awake at night from time to time. Since soldiers were evacuated/fighting essentially stopped in 1973, America's trigger-happy mental stability isn't as...trigger-happy and easily set off since he hasn't been in battle in a while.
Requested Village |
Any are fine! I'm a little partial to Muir, but if y'all need some balance in the villages, then feel free to shove him anywhere needed <3
NPC mini-plot |
Yes!
SAMPLES
First-person |
Third-person |
PLAYER INFO
Name | Vee
Personal Journal | veelociraptor
Contact | [AIM] eyesxofxcrimson, [plurk] vehira, [email] versailles.is.a.vampire@gmail.com
Current Character(s) | N/A
CHARACTER INFO
Name |
America (Alfred F. Jones)
Series |
Axis Powers Hetalia
Canon Point |
April 24, 1975, day after Ford declares the Vietnam War over for the US
Reference |
http://hetalia.wikia.com/wiki/America (Hetalia Wikia)
http://en.wikipedia.org/wiki/History_of_the_United_States (Wikipedia History)
http://en.wikipedia.org/wiki/Vietnam_War (Vietnam War via Wikipedia)
Age |
198 since nationhood, physically and mentally 19.
Gender |
Physically, America is male. Manchest, penis, attractive manly charm, all of that. He is also mentally very, VERY male. Being a male personification of America, he takes on the forceful, dominance-seeking traits stereotypical of the male sex. His actions are driven by a need to assert himself over others, especially with his insecurity of being so young amongst his fellow nations, despite said youth being empowering in his energetic motivation to do everything ever.
Suitability |
N/A
Appearance |
N/A
Personality |
FREEDOM, LIBERTY, and JUSTICE are the three most important things to America. But he is, to put it bluntly, an immature, ignorant loudmouth. Self-indulgent as he is, he likes to eat burgers, amongst everything else he can get his hands on, play baseball, and stick his nose into other countries’ businesses. He’s an ambitious, happy-go-lucky, confident sort of guy with a massive hero complex; he will truly and honestly want to save you with every fiber of his being, expend every resource he can to do so, but he just may not go about it in the most reasonable way possible. His given reasons for doing the things he does usually consist of self-proclaimed heroism and the plight such a hero must take when he puts the world on his shoulders. Otherwise, there’s not much else behind his decisions. He is fueled by a mission, a quest, even, to save the world and all of its inhabitants since he believes that he is the sole person fit for the job. For all his worldly bravado, he doesn’t know where any countries are on a map because he only has maps of America. Heroes just go, in America's viewpoint, they don't need silly things like maps or a decent grasp on what's going on.
America is stuck in a limbo between the spontaneous and rebellious teenager with a poor handle on money, falling into debt without effort, and a responsible adult who, when he focuses his mind and energy on things, can actually prove to be a beneficial ally. He's able to plan strategies, provide financial and/or militaristic help to other nations, and has it in him to lend things to those in need. Granted, his selfish, "my way or the highway" moments a little too often for anyone's liking, and discredit the bouts of maturity he displays with the larger bouts of immaturity. What he says goes, no matter how ridiculous, how unreasonable, and he'll take no objections! Sometimes, the thrill and anticipation of battle overrides the logic he's capable of, and it drives him to seek conflict to prove his global worth. As a colony, he did all he could to prove himself to England, and when the time came to split from his motherland, sought to prove the same to nations across the sea. Becoming a full-fledged nation so young in the timeframe he did required pushing, shoving, and an iron-clad will to survive. In result of this, he feels the need to assert himself and his dominance in all situations; he needs to win, and win at all costs.
He's tactless, borderline offensive most of the time, and this could be blamed on his refusal to read the atmosphere rather than him being incapable due to his young idealism. Saying that he can't is much easier because, idealistically, everything should be displayed as it is without the necessity of having to pick apart the details to find the true meaning; from this, he has the bad habit of choosing one window of opinion to focus on, ignoring all the others even though he's well aware of their existences. This, however, is a development more characteristic of his modern age, rather than how he's always been. In his fight to protect freedom, he tends to close off his openness to the direct opinions of others; the exception appears to be when he's around Lithuania, who's really the only country that generally likes him for who he is and supports him, to whom he opens up to and discusses issues with. America holds Lithuania's opinions highly, especially the ones regarding his growth as a country when he opens up his concerns over becoming an adult.
It should go without saying that America is also competitive, and that's putting it lightly. If one country figures out how to do something, anything, America wants the information, too, and he wants to make it better than the original. He views the world in his capitalist goggles, putting everything into a perspective that dictates power and standing by the cool things you have in your backyard because of all the money you make one-upping those other guys across the ocean. In the more pertinent case of Russia, the Soviet Union in 1975, for example, the nation started exploring space and putting heavy emphasis on education to help it grow. In response to this, America began a space program and enforced higher education nationwide, sparking the beginning of the Space Race of 1952. It was a competition so important it meant the world and everything outside of it to Americans when Lance Armstrong stepped onto the moon in 1969, signaling victory in the final frontier. However, even with his competitive nature and his need to be in the spotlight, if someone else has the attention in a group meeting, he won't make an effort to shine the light back on him; he no longer cares about being the center of attention once it's passed on to another.
America believes in the existence of aliens, houses one named Tony in his home, and is a horror movie/fiction junkie despite the terror he undergoes upon indulging in them. He continuously puts himself through the core of his nightmares with the reason that heroes, like himself, should be able to handle some slasher flicks. As shown in one doodle, America is depicted as a colony-baby reading a horror story with England behind him reminding him that he was told not to do so. In America's attempts to prove himself as a big damn hero, he's even taken his ability to handle horror into account since childhood. He'll pretend not to be scared, for as long as a calm demeanor of his can last, only for him to go home, curl up in bed, and, if he was lucky, pull whoever he could into bed with him to make sure nothing happens while he falls asleep; if said person falls asleep before him, he will throw a fit, and it will be a loud, flailing fit. When he has friends to watch movies with, he has the habit of clinging to them for dear life, screaming at the top of his lungs, reduced to a blubbering goo of terrified. In modern times, this poor soul is typically Japan, as America grows to have a fondness for Japanese horrors. This, in itself, could define his immunity to the horrors of battle, gore, and all the tangible aspects of fear, while he's unprepared for the unseen and suspenseful aspects all together (see: Vietnam).
Nostalgic and sentimental to his core, he has a problem with getting rid of things that remind him of something else. With his insecurity as a nation without as much history as the rest of the world, the things that he can deem historical remnants are of utmost value to him, since the material objects can stand for his history more than the two-hundred years can against a European's hundreds, soon to be thousands. This need to hold onto things is more so of a problem when it comes to objects that remind him of England, as their past is rocky and, to put it simply, tragic in its short-lived way. Having been raised by England, he finds it difficult to let their history go, despite the effort he puts into teasing and tormenting England with his false-ignorance. Certain things that mean something personal to him, as seen in the Storage Room Cleaning strips, are typically taken to a whole new level of secretive hiding. While he can't toss them away, he rarely wants to ever see them, much less others. Lithuania has been the only one to actually come into contact with America's hidden treasures, to which America didn't protest more than informing him that England was on his way and to hide everything.
As innocently sincere as he can be, more often than not as an ulterior motive behind what he does. He's full of good intentions, yet there's always something hiding behind the confident grin and heroic pose. He's not particularly tricky, but he is cunning in the sense that he can lure someone into committing to one thing, only to turn the small favor into a large one. In the comics, it's used mostly on Japan who can't stand up for himself; when America knocks at his door making sad faces and not-asking-but-asking Japan to do something for him, the minute Japan says yes America lands a boat-load of responsibilities that the island nation definitely did not sign up for. He's talented at getting other people to do things for him, which is remarkable considering the general worldwide dislike of him. He won't pay them back for it in a timely manner, if at all, yet this young country ends up getting his way time after time anyway.
America is innovative to the point of intense, imaginative, maddening creativity, always finding a way to make something work somehow, and he's not one to ever give up without a fight. If anything, if he fails the first time he'll just do it ten times better the second time, and not admit that he failed in the first place! His rockets during the Space Race are a good example; many failed, crashed, and possibly exploded before one managed to make it up up and away, but it's not something commonly mentioned off the bat. He's full of good intentions, works hard to spread them around to others he views are in need of his aid, and doesn't often realize that what he thinks is right is necessarily what actually is right. But, then again, America has a history of being torn in the ideologies of "right and wrong," constantly debating within. America is fairly intelligent, no genius by far, but he isn't stupid. He takes time to explore and take ideas from the past to apply them to his future, as seen in his hobby of archeology and past borrowings of Greek civilization. He's paranoid, gets into this mode very easily, and it's difficult to tear him from it, if at all. If he believes with every fiber of his red, white and blue being that communists are going to knock down his door and raid his home with a fleet of brainwashed aliens at their beck and call, then it's practically useless to try to assuage his self-induced nightmare.
For his particular point in time, the paranoia is at its peak. Reflecting his people, he is in a blinding uncertainty in the Cold War that only fogs up more during the Vietnam War, where the reasons for war are beyond understanding. He's confused, at a loss for what to do next, and is awaiting the impending international and national criticism post-withdrawal from war. A considerable blow to his ego has been dealt upon ultimately losing the war, as that means he's failed to assert his dominance over a small nation in the fight against communism, his self-deemed greatest foe. In addition to his war-focused state of mind, he's also in a state of anti-war protesting, which does nothing to clear up the uncertainty surrounding him. One half advocated for war, to go out and rescue the damsel in red-ridden distress, while the other had been begging for the end of it, that it wasn't his war to fight.
Because, after all, America is a strong advocate, sucker, and complete supporter of happy endings.
Possessions |
Clothes on his back, his gun, and his glasses.
Character Abilities/Powers |
☆ Super Strength!
America is equipped with the power to carry buffalo, drag entire tanks behind him for miles, and throw baseballs abnormally fast thanks to his abnormal super strength. It's something that came in the Ameri-package since he was a young colony, but he never directly addresses it. His strength is something he's used to, but doesn't see as something notable; it's something only others take note of, while he just smiles and carries on.
☆ High Pain Tolerance/Near-Immortality
Being a nation, it's very, very hard to actually injure him physically. Being a superpower on top of that, it gives him some extra bulk to get through before any injury worth worrying about gets to him. In canon, it appears that the only way for a a nation to die is either from extreme old age (China excluded, he's an alien), the destruction of all a nation's people and civilization, or when you just don't fit in anymore. That said, it's possible that in nation-land, the only way to kill one is to be one, and have someone take over the land they once represented.
Weaknesses/Fears |
☆ Hero Complex
While the hero complex (ref: http://wikibin.org/articles/hero-complex.html) can be considered strength, it ultimately torments America with a need and compulsion to help others. He digs into other nations' businesses, hoping to uncover something he can jump right over to go "fix" for them. As for normal humans, this tends to only pass onto his own people, since their welfare is proportionate to his own (thank you for clarifying, Himaruya). With the Vietnam War behind him, the stress surrounding his heroism has increased to reflect the concerns/complaints of his people. But will he stop? Never.
☆ Women and Children
He has a soft spot for families, viewing all of his citizens as his brethren, and does what it takes to protect them. As women and children are stereotypically portrayed as being "weak and in need," America's heroic tendencies would reach over to them in particular to fit with the social expectations (which, during the 1970's, are being protested in feminist movements).
☆ It's Hard and Nobody Understands
America grew up rapidly, even for a nation. In a sense, he grew up too fast, and after he gained independence he had to. This leaves him with a lack of experience, insecurity, and unable to completely relax. When he became a country, he jumped into many things at once, and as stated many times already, took on the self-appointed role as the hero. While most other nations had time to grow and adjust, America sprouted and expanded in a matter of years, and never slowed down.
☆ Charlie
From this point in history, America is psychologically fucked up. Thinking of it as a toned-down PTSD, since he's not a normal human and has the anti-war movements going on, his grasp on reality can be questionable at times. Usually, it takes triggers to spark the hallucinations typical of soldiers in Vietnam, the usual ones being rain, gunpowder, anything that mimics the sounds and smells of the war experience. Nightmares are also common, and would keep him awake at night from time to time. Since soldiers were evacuated/fighting essentially stopped in 1973, America's trigger-happy mental stability isn't as...trigger-happy and easily set off since he hasn't been in battle in a while.
Requested Village |
Any are fine! I'm a little partial to Muir, but if y'all need some balance in the villages, then feel free to shove him anywhere needed <3
NPC mini-plot |
Yes!
SAMPLES
First-person |
Third-person |